Baldur’s Gate 3 is a massive role-playing game that offers players a lot of freedom and choices in how they explore the world and build their characters. One of the aspects that makes the game so engaging is the variety and quality of the items that can be found or crafted throughout the adventure. Some of these items are not only useful, but also have unique features that can enhance the gameplay experience.
In this article, we will look at three of the best uncommon items that can be obtained in Act 1 of Baldur’s Gate 3, and how they can be used effectively by different classes and playstyles. These items are not very rare, but they are not easy to find either, so it is worth keeping an eye out for them as you progress through the game.
Gloves of the Growling Underdog
These gloves are a reward for defeating Dror Ragzlin, one of the leaders of the goblin cult that has taken over the Druid Grove. You can find them in a chest behind his throne, or loot them from his corpse if you kill him. The gloves grant advantage on attack rolls when two or more enemies are nearby, which is a great feature for melee fighters who often find themselves outnumbered.
The gloves are especially useful for rogues, who need advantage to trigger their sneak attack damage bonus. Normally, rogues have to rely on stealth, flanking, or other conditions to gain advantage, but with these gloves, they can simply charge into a group of enemies and unleash their deadly strikes. The gloves also work well for barbarians, who can use their reckless attack feature to gain advantage on all their attacks, while negating the disadvantage they would normally suffer from being surrounded.
The gloves are not very helpful for ranged attackers or spellcasters, who prefer to keep their distance from enemies. However, they can still be used as a backup option in case they get cornered or ambushed by multiple foes.
Amulet of Misty Step
This amulet can be found in a hidden chest near the entrance to the Underdark, which can be accessed through a well in the Blighted Village. You will need a high perception skill or a detect magic spell to spot the chest, which is concealed by an illusion. The amulet allows you to cast misty step once per long rest, which is a useful spell that lets you teleport up to 30 feet to an unoccupied space that you can see.
The amulet is a great item for any class that lacks mobility or needs an escape option. Misty step can help you reach high or inaccessible places, avoid traps or hazards, get out of grapples or difficult terrain, or simply reposition yourself in combat. The amulet is especially handy for classes that do not have access to misty step or similar spells, such as fighters, rangers, monks, or clerics.
The amulet is not very useful for classes that already have misty step or other teleportation spells, such as wizards, warlocks, sorcerers, or bards. However, it can still be used as an extra resource in case they run out of spell slots or need to save them for other purposes.
Circlet of Blasting
This circlet can be obtained by completing a quest for Zevlor, the leader of the tiefling refugees in the Druid Grove. You will need to help him defend the grove from the goblin attack, and then talk to him afterwards. He will give you a key to a chest in his room, where you will find the circlet. The circlet allows you to cast scorching ray once per long rest, which is a powerful spell that shoots three rays of fire at one or more targets within 120 feet.
The circlet is an excellent item for any class that wants to deal fire damage or boost their offensive capabilities. Scorching ray can deal up to 6d6 fire damage if all three rays hit the same target, which is enough to kill most enemies in Act 1. The circlet also allows you to target multiple enemies with one action, which can be useful for crowd control or finishing off wounded foes.
The circlet is not very effective for classes that already have scorching ray or other fire spells, such as wizards, sorcerers, warlocks, or druids. However, it can still be used as an alternative source of damage in case they want to conserve their spell slots or diversify their elemental options.
These are just some of the uncommon items that can be found in Act 1 of Baldur’s Gate 3. There are many more items that have different effects and benefits for different classes and situations. The game encourages players to experiment with different combinations and strategies to find what works best for them. So don’t be afraid to try new things and have fun with your loot!